#OBDUCTION REVIEWS PATCH#
Of course, such a spectacle is one that would duly be enhanced by PSVR, and while the promised patch for that is set to drop somewhere down the road, it will require that the performance issues that are present in the current build of the game be rectified, lest your food make a violent attempt to escape from your stomach during play.
#OBDUCTION REVIEWS PS4#
Disappointingly, the PS4 iteration of Obduction shares in many of the visual issues that plagued the PC version of the game shortly after its release, as a wildly inconsistent and unlocked framerate, coupled with copious amounts of stuttering both serve to detract sizably from the otherwise lush and visually opulent world.Īnd what a beautiful world is it too from the tenderly grounded opening moments to the sprawling rivers, hills, wooded areas and alien cave structures, Obduction is certainly not an experience that is lacking in visual style or imagination. Obduction blends the familiar with the alien in many unusual and arresting ways, and the developers know you’ll be taking lots of screenshots, with the spacebar key bound by default to a photo mode. Powered by Unreal Engine 4, Obduction makes the leap from PC to PS4 with just over a year separating the release of the two versions. Obduction manages to capture what made Myst and Riven such great adventure games with an amazing atmosphere, mysterious story and challenging puzzles that engage players from the very beginning.
#OBDUCTION REVIEWS CODE#
In another, an access code to an abandoned house can only be divined by finding out the address of the occupant and then messing about with the numbers to get the correct combination. In one instance, power can only restored once a steady stream of fuel has been secured, prompting you to track the winding mess of cables to their source and then find a way to get the fuel pumping. Cyan games are such an obvious fit for VR had the technology been around back then, they would have been the first to use it. I was able to try it in a demo for their upcoming Firmament, and Myst VR does not disappoint. Onto the puzzles themselves, Obduction leverages a mixture of logic and exploration based conundrums to tickle the brain cells. Obduction’s VR is imperfect because it was added after the fact, but VR is Cyan’s main focus now. No, instead Obduction is really all about the puzzle solving, which is a good thing really as the story can prove at times to be both opaque and difficult to follow largely because the almost total lack of human interaction makes the whole experience feel really quite isolated and bereft of atmosphere as a result. Instead, any contact that you have with other people is restricted to an awkwardly shot FMV sequence where they talk at you (rather than with you), from behind a door or a similar such construct. Now, if you’re hoping to talk and interact with these other folk you have to know for the most part that just isn’t going to happen Obduction simply isn’t that kind of game. Stranded on this alien world, you soon discover that other humans from various time periods have also been marooned here, and have in the years before your arrival carved out an existence for themselves in this unfamiliar environment.